Meet Commander MAT17
My entry for the Allegorithmic contest about texturing this little guy in Substance Painter.
Inspired from an image of Yoshitaka Amano, the model has been sculpted and textured in Zbrush and renderd in Keyshot, ...
Mer-man from the Masters of the Universe.Sculpted and textured in Zbrush, rendered in Keyshot and final compositing done in Photoshop.
Anubis Warrior game model created with 3dsMax, Zbrush, Substance Painter and rendered in Marmoset Toolbag.
Tribute to Jean “Moebius” Giraud. Sculpting and texturing done in Zbrush, rendering in Keyshot and final compositing in Photoshop.
Burai Fighter Tribute
Tribute of one of the very first game i own on the good old Gameboy some 26 years ago… Modeling ...
My final submission for the ArStation challenge – The Journey. Mostly done in Zbrush and render in 3dsMax with Vray
Qunari character created in Zbrush for the sculpting and texturing and 3dsMax and Vray for the render. Some adjustments in ...
Enutrof is a character from the game “Dofus” from Ankama and this design has been inspired by Kim Etinoff. Zbrush ...
All done in Zbrush and Photoshop.
From a concept of Creature Box. Created in Zbrush and render in Keyshot.
My redesign of Bishamon from the Darkstalker game. I started this model a few years ago for a contest and ...
As always sculpted in Zbrush, render and compositing done with Vray and Photoshop. I have recorded the sculpting process as ...
One of my favorite game and game character growing up, i have wanted to do him for a long time. ...
Modeling,texturing,rendering done by myself with 3dsMax,Zbrush,Vray. Compositing done by Bao Toan Nguyen Doan.