Mer-man from the Masters of the Universe.Sculpted and textured in Zbrush, rendered in Keyshot and final compositing done in Photoshop.
Anubis Warrior game model created with 3dsMax, Zbrush, Substance Painter and rendered in Marmoset Toolbag.
Tribute to Jean “Moebius” Giraud. Sculpting and texturing done in Zbrush, rendering in Keyshot and final compositing in Photoshop.
Burai Fighter Tribute
Tribute of one of the very first game i own on the good old Gameboy some 26 years ago… Modeling ...
My final submission for the ArStation challenge – The Journey. Mostly done in Zbrush and render in 3dsMax with Vray
Toy design ready to be 3d printed. Find them also on Sketchfab : http://sketchfab.com/gotferdom
Qunari character created in Zbrush for the sculpting and texturing and 3dsMax and Vray for the render. Some adjustments in ...
Enutrof is a character from the game “Dofus” from Ankama and this design has been inspired by Kim Etinoff. Zbrush ...
All done in Zbrush and Photoshop.
From a concept of Creature Box. Created in Zbrush and render in Keyshot.
My redesign of Bishamon from the Darkstalker game. I started this model a few years ago for a contest and ...
Illustration created in Zbrush and Photoshop. I thought it would be a nice to have this design apply to a ...
As always sculpted in Zbrush, render and compositing done with Vray and Photoshop. I have recorded the sculpting process as ...
A 3 hours project from start to finish using Zbrush and Photoshop. Recorded the entire process to create this image. ...
A 4 hours project using Zbrush and Photoshop. I tried a different style for the final compositing this time. I ...
One of my favorite game and game character growing up, i have wanted to do him for a long time. ...
Modeling,texturing,rendering done by myself with 3dsMax,Zbrush,Vray. Compositing done by Bao Toan Nguyen Doan.
Sculpting, texturing, rendering in Zbrush with compositing done in Photoshop.
Sculpting , texturing done in Mudbox, Retopology,UV and rendered in 3dsMax with MentalRay. Compositing in Photoshop.
Modeling ,Uv, skinning in 3dsMax, Sculpting, texturing done in Mudbox. rendered with MentalRay and compositing in After Effects.